mor dinosaurs for JPOG!!!
- lilgamefreek
- the extinct
- Posts: 817
- Joined: 16 Jun 2003, 17:43
- Location: Area 51!
- Contact:
- lilgamefreek
- the extinct
- Posts: 817
- Joined: 16 Jun 2003, 17:43
- Location: Area 51!
- Contact:
Think of it this way. Say, they decide they want 100 dinos in there. First they'll need 100 types of dinosaurs that are both unique and well studied. After all, you wouldn't want to clone a Brach when you can clone an Ultrasaur, and you wouldn't want a dinosaur with only a claw for a known fossil. You need dinosaurs that are all unique and desirable in some sort of ways.
Thing you need to think of the quality of the animals. To tell you the truth, I would rather have 20 well programmed dinosaurs then 200 crappy ones. Each dinosaur need seperate "basic elemant" info. Appetite, energy, strength. Then comes the speacial programming. Things like herd structure, hunting techniques, speacial mating rituals, etc. You wouldn't want a game in which the only difference in behaviour was that this dinosaur eats more than the other one.
Then there is the modelling/skinning/animation. There is no feasable way to create 100 high quality models and skins of something as complex as different animal species. What do you want? 10 quality models that look realistic, or 50 boxy things that slide around rather than walk?
And these are just creating the dinosaurs, think about implementin them in-game. Say you want every dinosaur species. Say you adopt 3-5 of each. That's already 300-500 dinosaurs in your park. Then the computer has to proccess the behavior and animations of each individual dinosaur, plus every building, person, and enviormental object. That alone heaps up to be a huge work load for your computer.
So it all comes down to one question. Do you want quality, or quantity?
Thing you need to think of the quality of the animals. To tell you the truth, I would rather have 20 well programmed dinosaurs then 200 crappy ones. Each dinosaur need seperate "basic elemant" info. Appetite, energy, strength. Then comes the speacial programming. Things like herd structure, hunting techniques, speacial mating rituals, etc. You wouldn't want a game in which the only difference in behaviour was that this dinosaur eats more than the other one.
Then there is the modelling/skinning/animation. There is no feasable way to create 100 high quality models and skins of something as complex as different animal species. What do you want? 10 quality models that look realistic, or 50 boxy things that slide around rather than walk?
And these are just creating the dinosaurs, think about implementin them in-game. Say you want every dinosaur species. Say you adopt 3-5 of each. That's already 300-500 dinosaurs in your park. Then the computer has to proccess the behavior and animations of each individual dinosaur, plus every building, person, and enviormental object. That alone heaps up to be a huge work load for your computer.
So it all comes down to one question. Do you want quality, or quantity?
Zombies. Hilarious
- god_that_failed
- a wonderer
- Posts: 453
- Joined: 04 Aug 2005, 22:16
- Contact:
The CEP is taking care of it, we'll have some new dinos ready when we get the tmd import script and tml packer.
And this IS a rough job, and there were initially 40 genera planned, from marine to air reptiles, going through dinos... but VU rushed the release of the game and so... we only got 25 species.
And this IS a rough job, and there were initially 40 genera planned, from marine to air reptiles, going through dinos... but VU rushed the release of the game and so... we only got 25 species.
- TyrannosaurusMatt
- a wonderer
- Posts: 411
- Joined: 14 Nov 2002, 10:43
- Contact:
Yeah, we are working on it. New skins should be appearing soon!SoulTaker wrote:The CEP is taking care of it, we'll have some new dinos ready when we get the tmd import script and tml packer.
And this IS a rough job, and there were initially 40 genera planned, from marine to air reptiles, going through dinos... but VU rushed the release of the game and so... we only got 25 species.
Jurassic Park Legacy Co-Webmaster
www.jplegacy.org
- SSJDinoTycoon42
- db 2nd generation
- Posts: 1060
- Joined: 16 Jan 2005, 20:42
- Contact:
- lilgamefreek
- the extinct
- Posts: 817
- Joined: 16 Jun 2003, 17:43
- Location: Area 51!
- Contact: